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Code as Storytelling: Insights about Free/Open Source Software Development through an Analogy with Alternate Reality Games

Author:

Rafael Kenski

Information Systems and Innovation Group, Department of Management, London School of Economics and Political Science, GB
About Rafael
MSc Analysis, Design and Management of Information Systems
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Abstract

It has been proposed that the concepts of joy and fun have a central status to understand motivation in Free/Open Source Software (F/OSS) development projects. This study tries to be a detailed analysis of what this proposition implies and how a massive collaborative project fuelled mainly by enjoyment-based intrinsic motivations can work. The method was creating a careful analogy between F/OSS development and Alternate Reality Games (ARGs) and checking its assumptions in a case study of a Brazilian ARG called Zona Incerta. The paper concludes by confirming that the analogy is appropriate and by stating that F/OSS development projects may be motivated by factors usually strictly associated with gaming, such as immersion and escapism.

How to Cite: Kenski, R., 2012. Code as Storytelling: Insights about Free/Open Source Software Development through an Analogy with Alternate Reality Games. iSCHANNEL, 6(1), pp.28–35.
Published on 06 Aug 2012.
Peer Reviewed

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